2012

Game: Rogue Soldier

Here’s a game that came together pretty quick. From the start I had a pretty definite idea of what I wanted it to look like and what I wanted it to do, it was just a matter of coming up with the mechanics to make it happen.

Rogue Soldier is a hybrid dungeon-crawler / paranoia game (like warewolf or mafia). 3-6 players act as a squad of soldiers raiding a zombie-infested building. Some are trying to complete a mission, others secretly try and sabotage it. I created a unique dice-bluffing system to let players feign effort when picking locks, giving covering fire, etc. so that the traitors in the group can drag their feet without giving themselves away. I split management between two players: the squad captain runs a lot of the game but the first player to lose a character is put in charge of the zombies, raising the difficulty for the final rounds of the game.

The game plays better than I’d hoped. I built in mechanics that create tense horror-movie moments and difficult decisions, heightened by the countdown clock and the suspicion between players. Characters will die, zombies will surround you but its entirely possible to mow them down and escape just in time if you can figure out who to trust. I still need to do some playtesting to clean up some things but the reaction has been very positive.

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Pen illustration, Photoshop, Illustrator, Indesign
Game Design
Independent Project
March-August 2012